Sphinx

Unit Overview

The most advanced and tanky tank available, the Sphinx is built to destroy all Armored Vehicles that come in its warpath. It fires anti-Special armor shells and features Composite Armor, resilient against most forms of damage, especially higher amounts. It also comes equipped with counter-air weaponry to give it a chance to strike down aerial threats like Saints and Black Queens.

Structure
War Sanctum
Life
1300
Speed
24px/s
Armor
Composite
Build Time
12 Seconds
Air
No
Healer
No
Self Heal
None
Unit Value
15
Unit Tier
3

Weapons Systems

The Sphinx fires anti-special armor shells that are extremely effective against Tier-3 units and overall decimates all air units with its air cannon. It is very dangerous to see on the field and must be destroyed immediately.

Ground Weapon

Damage: 230
Range: 250px
Weapon Type: Kinetic
Cooldown: 1.56 seconds
AoE: 7px
Projectile Speed: 18px
Burst Weapon: No
Burst Count: 0

Air Weapon

Damage: 85
Range: 450px
Weapon Type: Pulse/Positron
Cooldown: 0.73 seconds
AoE: None
Projectile Speed: 40px
Burst Weapon: No
Burst Count: 0

Construction Cost

Money
0
Manpower
0
Energy
0
Influence
80

Strengths

Weaknesses

Combat Strategies

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