Shrike

Shrikes are utility role aerial drones with exceptionally low damage and durability, though they come equipped with experimental EMP missiles that disrupt enemy nanomolecular repair and healing equipment. This gives them a unique role as a supportive unit that enables other units by negating healing-based pins, crippling Sakatas, and shutting down the Saint.

Unit Overview

Structure
Aerodrome
Life
160
Speed
48px/s
Armor
Titanium
Build Time
3 Seconds
Air
Yes
Healer
No
Self Heal
None
Unit Value
5
Unit Tier
2

Weapons Systems

Shrikes fire electromagnetic pulse missiles that detonate on impact, disabling all attempts to repair and heal the damaged targets for 5 seconds. Units suffering from a Shrike's anti-heal have a dark blue overlay on them until it wears off. Shrikes can fire at both ground and air targets, meaning nothing is safe from their anti-heal missiles.

Ground Weapon

Damage: 20
Range: 400px
Weapon Type: Kinetic
Cooldown: 4 seconds
AoE: 43px
Projectile Speed: 17px
Burst Weapon: No
Burst Count: 0

Air Weapon

Damage: 20
Range: 400px
Weapon Type: Kinetic
Cooldown: 4 seconds
AoE: 43px
Projectile Speed: 17px
Burst Weapon: No
Burst Count: 0

Construction Cost

Money
5
Manpower
0
Energy
10
Influence
0

Strengths

Weaknesses

Combat Strategies