Phantom

Unit Overview

The Phantom is a dangerous air superiority unit made to counter large groups of infantry. They are untargetable by most android soldiers, more durable than Scouts, and have a high firerate coupled with constant splash damage from their primary weapon. Their main weakness is lacking proper defenses against opposing air units.

Structure
Manufactory
Life
320
Speed
42px/s
Armor
Titanium
Build Time
7.3 Seconds
Air
Yes
Healer
No
Self Heal
None
Unit Value
7
Unit Tier
2

Weapons Systems

Phantoms rain down fire from the skies with their area-damage rapid cannons, functionally similar to Gröditz machine guns, though with partially explosive kinetic shells. Phantoms can only hit ground targets with their weaponry, leaving them vulnerable to being intercepted by counter-air units.

Ground Weapon

Damage: 6
Range: 400px
Weapon Type: Kinetic
Cooldown: 0.13 seconds
AoE: 40px
Projectile Speed: 20px
Burst Weapon: No
Burst Count: 0

Air Weapon

Construction Cost

Money
15
Manpower
15
Energy
5
Influence
0

Strengths

Weaknesses

Combat Strategies