Mod. Phantom

Unit Overview

The Mod. Phantom is an even stronger variant of the standard Phantom, boasting higher health, double the damage output, and higher speed. Otherwise, they function the same as the original Phantom unit.

Structure
Armory
Life
400
Speed
48px/s
Armor
Titanium
Build Time
1 Second
Air
Yes
Healer
No
Self Heal
None
Unit Value
12
Unit Tier
2

Weapons Systems

Mod. Phantoms use similar rapid-fire cannons as regular Phantoms, though the higher power in their shells makes them do higher damage, about double what a normal Phantom deals. This allows them to eliminate crowds even faster and tear the base down even quicker.

Ground Weapon

Damage: 12
Range: 400px
Weapon Type: Kinetic
Cooldown: 0.13 seconds
AoE: 40px
Projectile Speed: 20px
Burst Weapon: No
Burst Count: 0

Air Weapon

Construction Cost

Money
0
Manpower
0
Energy
0
Influence
35

Strengths

Weaknesses

Combat Strategies