Mirage

A very swift and powerful manned anti-air fighter jet with VTOL technology, designed to intercept any air unit no matter its armor or size. Equipped with both a Special armor hull and high-penetrating Positron cannon weaponry, the Mirage can both endure intense Missile damage and always deal high damage to air units no matter their armor. Due to how specialized its weaponry is for air-to-air combat, it cannot fire at ground targets.

Unit Overview

Structure
Aerodrome
Life
275
Speed
81px/s
Armor
Special
Build Time
4 Seconds
Air
Yes
Healer
No
Self Heal
None
Unit Value
7
Unit Tier
2

Weapons Systems

Mirages use a more advanced variant of the Saint's Positron cannons, better equipped to penetrate virtually any armor that is standard use on air units, even durable Special armor. Lighter air units like Scouts or Angels will perish in one shot, with most others like Phantoms and Saints taking two or three.

Ground Weapon

Air Weapon

Damage: 230
Range: 250px
Weapon Type: Pulse/Positron
Cooldown: 1.567 seconds
AoE: 7px
Projectile Speed: 18px
Burst Weapon: No
Burst Count: 0

Construction Cost

Money
8
Manpower
5
Energy
15
Influence
0

Strengths

Weaknesses

Combat Strategies