Marine

Unit Overview

A fresh human recruit armed with a shock rifle, rockets, and the morale to carry out the orders of their commander. They are the backbone of the early game for Outpost and are respectable for their decent anti-air capabilities, cheap cost, and expendability.

Structure
Outpost
Life
62
Speed
30px/s
Armor
Light
Build Time
1.2 Seconds
Air
No
Healer
No
Self Heal
None
Unit Value
1
Unit Tier
1

Weapons Systems

Marines carry shock rifles for ground-to-ground engagements and rockets for ground-to-air ones respectively. Their ground capabilities are respectable but easily outclassed by other bulkier and harsher units, though their air-seeking rockets are effective at controlling the skies early on.

Ground Weapon

Damage: 9
Range: 260px
Weapon Type: Infantry
Cooldown: 0.5 seconds
AoE: None
Projectile Speed: Instant
Burst Weapon: No
Burst Count: 0

Air Weapon

Damage: 37
Range: 385px
Weapon Type: Infantry
Cooldown: 6 seconds
AoE: 5px
Projectile Speed: 18px
Burst Weapon: No
Burst Count: 0

Construction Cost

Money
0
Manpower
2
Energy
0
Influence
0

Strengths

Weaknesses

Combat Strategies