S-Marine

Unit Overview

A specially trained soldier armed with an improved shock rifle, rockets, and endurance, they are fierce and dangerous to most that cross their path. They also have decent self-healing to ensure they remain on the battlefield. They are the formiddable midgame boss to many, as they are very effective against ground and air threats. They can only be obtained from deploying Special Forces, which gives 4 S-Marines along with 2 Snipers and 2 Meditecs.

Structure
Special Operations
Life
230
Speed
48px/s
Armor
Light
Build Time
1 Second
Air
No
Healer
No
Self Heal
9HP/s
Unit Value
6
Unit Tier
3

Weapons Systems

S-Marines carry improved shock rifles for ground-to-ground engagements and improved rockets for ground-to-air ones respectively. Their air capabilities are well known for being highly dangerous to even higher tier air units such as Saints and Phantoms. Their ground weapon is respectable and will eat through Composite armor.

Ground Weapon

Damage: 12
Range: 300px
Weapon Type: Infantry
Cooldown: 0.33 seconds
AoE: None
Projectile Speed: Instant
Burst Weapon: No
Burst Count: 0

Air Weapon

Damage: 40
Range: 430px
Weapon Type: Infantry
Cooldown: 6 seconds
AoE: 25px
Projectile Speed: 25px
Burst Weapon: No
Burst Count: 0

Construction Cost

Money
0
Manpower
0
Energy
0
Influence
35

Strengths

Weaknesses

Combat Strategies