The Special Operations structure, commonly referred to as the most powerful structure in the game. It produces powerful Influence units and missiles that can annihilate entire undefended armies.
The Armory allows for the construction of two influence units, being the Mod. Phantom and Mod. Gröditz. This sets it apart from most Resource Generation structures. The Special Forces consists of four S-Marines, two Meditecs and two Snipers.
The Missiles produced by this structure can annihilate entire armies and create a constant pressure on the battlefield forcing the enemy to make space for their units behind a missile resistant unit, weakening them. It is easy to prey and punish mistakes made by the enemy using this structure.
The Special Operations structure features three powerful influence options. The Special Forces is really powerful against Air, giving you an advantage against Forge in the early and mid-game, the snipers also apply constant poke damage. The Far Snipers anti material rifle will annihilate most armor and infantry in one shot, but with a long reload time. This is quite effective if you have a front to protect it. Lastly, the A27-Pride is missile resistant and can annihilate Scouts and Chronite with proper kiting. This structure has a lot going for it, no wonder it dominates the meta!