Far Sniper

Unit Overview

A variant of the Sniper unit with exceptional range and damage, able to outrange every unit in its path and inflict incredible damage that one-shots some units, at the cost of high reload times and an inability to fire air targets.

Structure
Special Operations
Life
120
Speed
42px/s
Armor
Light
Build Time
1 Second
Air
No
Healer
No
Self Heal
None
Unit Value
5
Unit Tier
3

Weapons Systems

Far Snipers come equipped with a specialized Positron sniper rifle that can execute high-priority targets from a distance. Due to their specialization against ground units, Far Snipers cannot hit the more evasive air units with their sniper rifles.

Ground Weapon

Damage: 350
Range: 618px
Weapon Type: Pulse/Positron
Cooldown: 11.33 seconds
AoE: None
Projectile Speed: 42px
Burst Weapon: No
Burst Count: 0

Air Weapon

Construction Cost

Money
0
Manpower
0
Energy
0
Influence
40

Strengths

Weaknesses

Combat Strategies